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AI Insights · Timothy · April 2022

Top 5 Dynamic Games in the Netherlands: Q1 2022 Performance

Discover the performance of the top 5 dynamic games on a unified platform in the Netherlands during Q1 2022. The data is sourced from Sensor Tower and offers insights into weekly downloads, revenue, and active users.

Top 5 Dynamic Games in the Netherlands: Q1 2022 Performance

In Q1 2022, the top 5 dynamic games in the Netherlands showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:

Roblox experienced a notable fluctuation in weekly revenue, starting at around $299K and peaking at approximately $301K in early January. However, it saw a decline towards the end of the quarter, finishing at around $172K. Weekly downloads also saw a downward trend, beginning with 26K and dropping to about 15.4K by the end of March. The weekly active users remained relatively stable, hovering around 770K at the start and ending at 717K.

Lords Mobile: Last Rise of Qin showed a consistent performance in weekly revenue, peaking at approximately $46K at the end of January and maintaining around $33K by the end of March. Weekly downloads fluctuated, starting at 7.9K and dipping to approximately 4.8K. The game’s weekly active users remained stable, with slight variations, averaging around 19K throughout the quarter.

Outfit Makeover saw an initial surge in weekly downloads, peaking at 13.3K in late January but gradually declining to about 3.3K by the end of March. The weekly active users followed a similar pattern, starting at 2.4K and reaching a high of 19K before settling at approximately 8.3K. Revenue for this game remained negligible throughout the quarter.

Homescapes displayed a steady weekly revenue trend, starting at $88K and ending at around $61K, with notable peaks and troughs in between. Weekly downloads fluctuated, beginning at 5.3K and seeing a peak of 9.1K in late January before dropping to around 5.3K. Weekly active users showed a significant peak of 252K at the end of January but stabilized around 119K by the end of March.

Evony maintained a steady weekly revenue, ranging between $29K and $39K, with minor fluctuations throughout the quarter. Weekly downloads saw a peak of 10.2K at the end of March, having started at 3.8K. The weekly active users reflected a growth trend, starting at 18.7K and peaking at 31.5K by the end of the quarter.

These insights are sourced from Sensor Tower, where you can find more detailed data and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022